Participatory game design aims to foster the ability to promote inclusivity and strengthen social solidarity among diverse groups. Generally speaking, participatory game design is a process which aims to engage end-users not only as a players or testers, but also as active participants of the step-by-step decisions that take place during the game design process (Romero, Davidson, Cucinelli, Ouellet & Arthur, 2016). The process and experience of collaborating on a game design project provides participants with meaningful, fulfilling experiences that may bring them closer together and help raise critical awareness of the lived experiences of other individuals and groups, specifically related to seniors and technology in this context.

With this process in mind, we created a workshop concept to examine how participants from 11 to 75-years-old can create game prototypes through collaboration and to analyze senior’s perceptions of technologies; modes of usage; older and newer technologies; and ageism and technology through collaborative and participatory methods using Scratch.

The primary objectives of this project are as follows:

  1. To better understand the best approaches to intergenerational participatory game design
  2. To understand the outcomes of intergenerational participatory game design.
  3. To use Scratch to co-design, through intergenerational perspectives, games that reflect themes related to Montreal.

Researchers
Giuliana Cucinelli, Assistant Professor, Educational Technology Program, Department of Education, Concordia University

Ann-Louise Davidson, Associate Professor, Educational Technology Program, Department of Education, Concordia University

Margarida Romero, Assistant Professor in Educational Technologies, Université Laval in Québec

Research Assistants

Dominique Robertson (MA student, Educational Technology, Concordia University)

Tristan Matheson (MA student, Educational Technology, Concordia University)

Myriam Bernier

Funding
ACT-SSHRC

Research Areas

Telecommunication Technologies

ACT Partners
Concordia University

Université Laval in Québec

RECCA


Project updates

2016

We ran a very successful workshop on February 20, 2016 at Concordia University which brought together close to 40 participants to co-design intergenerational games using Scratch.

Link to Eventbrite invitation.